Wednesday, 9 February 2011

satoru takizawa

as a child he was never really interested in games and the only time he had ever played games was when he had gone around a friends house.he was more interested in creating comics and once he had finished one he would pass it around his class. in college he would create cg affects for his friends projects but he was still not interested in games   




satoru takizawa is a character designer for various Nintendo games, he has designed the enemies for some of the games such as legend of zelda and Mario,
his first project was to design the logo for the SNES game super mario world 2: yoshi's island 
when the Nintendo 64 was released. Nintendo needed allot of people for 3d design so they turned to Takizawa. as he had worked on 3d design before coming to the company. his first characters that he had designed were two of the enemies for supper mairo 64.
he was then also creating characters for star fox 64 but he was not only designing the bisses but he was also creating some of the landscapes as well.
one of his most important tasks was creating Ganondorf  and other enemies in the game ledgend of zelda: ocarina of time.
when designing one of the bosses for ocarina of time ; Twinrova, he said that it was the most dificult as the scenario the writer made the scenes with the characters funny, and he was afraid that he couldn't live up to that standard. but they liked the design and added it to the game. he also found that designing a cell shaded moblin was also hard to create 


when he was asked to design the ganondorf for one of the ledgend of zelda games. his first idea was to make him like a twisted thief with a complex. but the design team didn't like this idea and wanted him to be a good guy at first. so Takizawa had to re design him. he had designed three forms for ganondorf.   




http://nintendo.wikia.com/wiki/Satoru_Takizawa
http://zeldapower.com/index.php/features/interviews/oot_staff_interview_1-6_ganondorf_s_character.php