Sunday, 22 May 2011

Satoshi Tajiri

for this project i have decided to do some illustrations that depict parts of satoshi's life.
satoshi was the man that had created the well known Pokemon.
when he was a young child he used to go hunting and looking for bugs. this inspired the creation of Pokemon because he wanted to give other children the experience of hunting and finding creatures. he originally wanted to become a entomologist. but unfortunetly as more of the urban areas of japan got paved over then the places for him to search for bugs dissapeared.
satishi made pokemon and based that main character well known as ash on himself as a child.
after discovering this i had decide that i will create my first picture of him as a child going bug hunting. i will also draw satoshi as ash ketchum as he was made to be a younger vertion of satoshi.
this is the first sketch of the first picture of satoshi as a child. i have drawn in my style instead of 
drawing in the pokemon style.
i started drawing in the background. at this stage im just testing out colours





 

Wednesday, 23 March 2011

Interdisciplinary

 Tetsuya Nomura is the character designer for square enix. he created characters for final fantasy and for other games like kingdom hearts, the world ends with you, and allot more. 
he also designs the plot of some of the games he has made, he has done concept design for some games.


he first started working for square enix in the early 1990's  as a debugger for final fantasy VI. after that he whent on to being a monster designer for final fantasy V. he then became a graphic director and minor character designer for final fantasy VI 


his most known work was in 1995 when square enix asked him to be the character designer for final fantasy VII. he then went on to doing character designing for many other well known games. 


the way in which he has done interdisciplinary work is the fact that he usually works on character designing for games. but he has also worked as a director for a film in 2005. the film was based on one of the stories of a previous game he had worked on


    


http://en.wikipedia.org/wiki/Tetsuya_Nomura

Wednesday, 9 February 2011

satoru takizawa

as a child he was never really interested in games and the only time he had ever played games was when he had gone around a friends house.he was more interested in creating comics and once he had finished one he would pass it around his class. in college he would create cg affects for his friends projects but he was still not interested in games   




satoru takizawa is a character designer for various Nintendo games, he has designed the enemies for some of the games such as legend of zelda and Mario,
his first project was to design the logo for the SNES game super mario world 2: yoshi's island 
when the Nintendo 64 was released. Nintendo needed allot of people for 3d design so they turned to Takizawa. as he had worked on 3d design before coming to the company. his first characters that he had designed were two of the enemies for supper mairo 64.
he was then also creating characters for star fox 64 but he was not only designing the bisses but he was also creating some of the landscapes as well.
one of his most important tasks was creating Ganondorf  and other enemies in the game ledgend of zelda: ocarina of time.
when designing one of the bosses for ocarina of time ; Twinrova, he said that it was the most dificult as the scenario the writer made the scenes with the characters funny, and he was afraid that he couldn't live up to that standard. but they liked the design and added it to the game. he also found that designing a cell shaded moblin was also hard to create 


when he was asked to design the ganondorf for one of the ledgend of zelda games. his first idea was to make him like a twisted thief with a complex. but the design team didn't like this idea and wanted him to be a good guy at first. so Takizawa had to re design him. he had designed three forms for ganondorf.   




http://nintendo.wikia.com/wiki/Satoru_Takizawa
http://zeldapower.com/index.php/features/interviews/oot_staff_interview_1-6_ganondorf_s_character.php

Wednesday, 26 January 2011

comic/ graphic novels


TAKERU: OPERA SUSANOH: SWORD OF THE DEVIL :  the style of this graphic novel is very close to a realistic style with the body proportions and eyes e.c.t but it is a little strange as they have made the hands a little bit bigger than normal proportions 
this novel is about a mystical sword that was sealed away because it was really powerful.
this book's setting is like the old traditional Japan with samurai and boat travel. but the world that its set in doesn't seam to be in our world as there are new countries that don't exist in our world. 
   

Wednesday, 12 January 2011

tales of the abyss review

today I'm reviewing the anime tales of the abyss. this anime was based on a video game with the same tittle.
there are a few other games in the 'the tales of' series but only this and one other game was created into a anime.
it was jointly produced by Bandai visual, Nacomco and Sunrise. it was made up of 26 episodes that told the story of the game. 
the 'tales of the abyss' was situated in a completely new world to ours were magic and mythical creature are seen as normal. the story line is typical to normal fantasy genre games. when the main character has a hidden past and then they meet other members which are all linked to the main characters hidden past, then the world is in danger and then, they save it.


some of the ways this anime was let down was because they tried to cram a hole game into 26 episodes so it felt a little rushed, also because of the short time some of the characters past weren't explained well so it was all confusing as to who was connected and did what to the other characters. 


even though it had a typical plot were the world was in danger and then they save the world, the way in which they did it was very interesting and because of the fact that something was always happening so it kept my attention.
there wasn't any filler episodes so the story wasn't changed. 


the characters in this anime/game were good. because personal i didn't find any of them annoying. like for example in some other animes the female charcter never fought and was always getting into trouble. but in 'tales of the abyss' one of the female characters was nearly dying but she would still fight.
all the characters had a interesting past and personality.
i also liked the way in which they made the main character act arrogant at the beginning of the anime but then make him change into a better person, as normally in other animes/games  the main character is always portrayed as a good person that hasn't done anything wrong


overall i think that the storyline is interesting, the characters are lovable and believable. but the story was rushed as they tried to cram it into only 26 episodes   

Tuesday, 16 November 2010

anime






my preferred type of digital art is a Japanese style of drawing called anime or manga.
anime is the animated version of manga. anime started in the 20th century.  The oldest known anime in existence first screened in 1917 – a two-minute clip of a samurai trying to test a new sword on his target, only to suffer defeat.The first anime with sound was Chikara to Onna no Yo no Naka, produced by Masaoka in 1933.
The first proper full length anime film was momotaro's divine sea warriors directed by Seo in 1945 with sponsorship by the imperial Japanese navy. the success of the Disney film 'snow white and the seven dwarfs' influenced Japanese animators. 
in the 1970's there was a big growth in the popularity of manga and some were later animated. The work of osamu tezuka. influenced today's style of anime. 

the art style Ukiyo-e that had come much earlier than anime has influence some earlier versions of anime for example divine sea warriors have a very similar anatomy style.it is similar because they have relatively the same head structure. i also think that Ukiyo-e still shows some influence in pictures draw now as the use of traditional Japanese clothing and Japanese style backgrounds are still used. i also think that the western animations influenced the style of anime. my reasoning for this assumption is because in snow white some of the charachteristics that you find in anime today for example the pointed chin are shown in snow white. the chin isnt quite as pointed as anime.



anime has had a influense for some fashions that are used today. for example oshare kei and visual kei are influenced by the crazy hair styles and colour some anime characters have. these styles also show an anime influence because of the way that they try to make their eyes look bigger and/ or make their eyes be a strage or unatural colour. and the whole focus on anime nowere days is about their eyes being big.
 

anime also has worked its way into the music industry with the use of vocaloid. vocaloid is a computor system that uses recordings of the Japanese phonetic alphabet to create songs and they then represent this voice with an anime character. they have a character for each voice they create. they also have conserts were they prodgect a 3d image onto a sheat of glass so that it seams they are there. a bit similar to one of gorillaz concerts.

 

anime is part of allot of other industrys for example there are allot of anime merchendise that has been created. like bags, figurines and anime sometimes even makes it's way onto cars.
there are allot of games that have anime in them. like the 'tales of' series are an anime game with 3d incorporated. but there are other types of games that have anime in them for instance dating sims that are popular in japan are made up of anime stills with some simple animations on them and you have multiple answere questions. aquare enix is a game companie that with their characters from the 'final fantasy' series are influenced by anime. the influense isnt a grate deal but it is there for example the crazy hair styles and the eye shapes of the character. their eyes arent as big as anime characters but you can tell that there is some resemblence

history of drawing

the very first drawings were from cavemen in prehistoric times. they were very limited in detail and were made from very simple shapes. there were only ever two colours used ; black and brown. but they were noticeable as to what they were. their drawings were made to tell story's as they didn't have an alphabet yet.
and they were always found on walls.
later drawing developed and there were more colours used. their drawing style changed and they had more
detailed pictures. also they had developed a type of paper called papyrus this made it easier to pass on the information because it could be stored and looked after. they started to develop their own type of alphabet so pictures weren't use as much as the prehistoric times to tell story as they could just wright it.
then when we get to the roman times the drawings obtained allot of detail and tones of different colours. in this era they also started to use shading and lighting in their pictures. the people were very detailed and were realistically drawn. this was drawn on a canvas as they developed something better that papyrus. there are no words on this drawing as they no longer used drawings to tell story's or information because they had a fully developed alphabet that was used in allot of places   
soon people started to just draw for work or hobby. and because the drawings were no longer needed for telling stories they could be made to look as strange as they like to capture peoples attention for selling purposes. or the artist could just let their imagination flow and because of this Meny drawing styles were created e.g abstract, surrealism, cartoon, fantasy and many more

Net Art 1994-1998

then with the development of technology we were able to create digital drawings. this led to a development of different art styles for example  net art, digital installation art and virtual reality. digital drawing helped create images that looked almost realistic.